Lyutilis Haltina (リューティリス・ハルツィナ, Ryūtirisu Harutsina?) was a character who appears both in the main Arifureta: From Commonplace to World's Strongest series as a minor character, and in the spin-off Arifureta Zero series as one of the main protagonists.
She was an Atavist, with the ability to use one of the Ancient Magic from the "Age of Gods." She is also the creator and caretaker of the Haltina Labyrinth in the Sea of Trees. She was also one of the leaders of the Liberators.
Appearance
Lyutillis was a beautiful young woman in her mid-20s with long silver hair, jade-green eyes and light pink lips. As an elf, she had long pointed ears.
She wore a white dress that was transparent along the clavicle and shoulders, as well as a crown made of flowers.
Personality
On the surface, Lyutillis appeared as a wise queen with a noble and majestic presence surrounding her. In reality, she was secretly a hardcore masochist that enjoyed being abused and insulted at every opportunity.
Due to her royal standing, Lyutillis was constantly lonely due to her inability to interact with anyone as equals. Her sheltered life had also made her naïve about the world. Even so, she would not change her circumstances and was proud to be able to serve her people as their queen. Lyutillis longed for a world where humans and beastmen could co-exist in peace.
Lyutillis loved insects due to them being her only real friends during her childhood.
Powers & Abilities
- Immense Mana - As a wielder of Ancient Magic, Lyutillis possessed a large amount of mana. She was able manipulate the fog that protected the Pale Forest that ranged in kilometers.
- Magic Master - Lyutillis was highly skilled at using magic. Although she was not very adept in direct combat, she made up for it with magically supporting her allies. Furthermore, she was the most skilled at magical appraisals. During the final battle against the Holy Church, she had managed to harness the true nature of her evolution magic.
- Mana Manipulation - A skill to directly manipulate mana and use spells without the need of a magic circle or an incantation.
- Evolution Magic - One of the ancient magics originating from the "Age of Gods," which allows the user to enhance or evolve all other forms of power, be it strong or weak. It can work on even other ancient magics as well, boosting their power and scope. The true power of this magic is the ability to manipulate information. When it was used to strengthen someone’s stats or skills, it effectively overwrote the "information" of their abilities with something of a higher tier. Evolution magic can also be used to view the information of any person or object, as well as interfere with their total mana capacity.
Binding Magic
- Divine Shackles - It sends out light magic chains to restrain enemies.
Evolution Magic
- Limiter Removal - Evolution magic that exponentially increases the user's strength, senses, and reflexes.
- Unlimited Overdrive - An extremely powerful form of evolution magic that focuses on empowering a single person. The more people this spell is used on, the less powerful it is.
- Supreme Ascendance - The most powerful evolution magic. It enhances the one's abilities even more than "Limiter Removal".
- Core Seal - It greatly reduces the stats of any target. It is much more difficult to use than other evolution magic due to it being much harder to reduce a target's abilities, instead of enhancing them.
Other Magic
- Forest Manifestor - One of the special spells granted to the guardian of the Grand Tree. It allows the caster to create a small replica of the Pale Forest wherever they are with a size of 300 meters.
- Enchanted Forest Manifestor - Lyutillis' domain-creating spell. She needs to use the Enchanted Seeds to use this spell. Different from "Forest Manifestor" this spell not only is bigger, with trees a hundred meters tall and that cover five hundred meters, but Lyutillis can summon it from far away and the forest also possess the characteristics of the Pale Forest. Due to the Enchanted Seeds used to create it, Lyutillis can use her evolution magic to turn the trees into Enchanted Treants that possess impressive physical abilities and the skill "Mana Absorption" that let them absorb mana from the ground and use it for themselves, or give it to Lyutillis.
- Guardian Rod - A 30 cm long artifact that is a fusion of tree bark from the Grand Tree Uralt and various special crystals. It allows the user to freely control the Grand Tree, manipulate the forest’s mist, regenerate any damaged part of the forest, and create fertile soil that could bear crops regardless of the climate or season. The rod would choose its wielder, thus that person would become the leader of beastmen republic.
- Treasure Trove - A ring-shaped artifact that had small 1 centimeter ruby set in its center. The ruby was actually an artificially created dimensional space where things could be stored just by putting some mana in it.
- Enchanted Seeds - Special seeds made with creation, metamorphosis and spirit magic that Lyutillis used for her "Enchanted Forest Manifestor" spell.
- Obsidian Spectacles - An artifact that had various spells and features enchanted into it, ranging from Heat Vision, Night Vision, Mana Tracking, Magnification, Flash Bang, Farsight, Sense Magic, Soul Sight, heightened perception and immunity to dark magic. After Lyutillis had mastered her evolution magic, Oscar added the ability to analyze all information to the glasses with her help. Furthermore, Oscar would enchant the frames into a storage device to absorb sunlight and heat and fire them as a type of destructive laser (called "Super Glasses Beam"). The laser could only be used once per day, but since it didn't rely on magic, it had the benefit that it could not be nullified with magic and anti-magic measures.
- Metal Slime Batlam - An artifact made to mimic the Bachulum Batlam, but instead of being made of slime, it was made with a strong metal liquid. It was a fusion of creation and metamorphosis magic. It would automatically defend the user from any incoming attacks and it could also be controlled by the wielder to attack or shape-shift to whatever form. However, the stronger the attacks were, or the more frequent the attacks were, the more metal liquid will be used up, which would deplete its liquid metal reserves.
- Summoning Circle - It created a three-meter wide gate that sucked everyone nearby into it, teleporting the user to a specified location within a few kilometers. It looked like a small, transparent glass bead, and could only be used once.
Quotes
- (To the Miledi, Meiru & Naiz): "Welcome, those who resist the will of the world. I am the queen of the Haltina Republic, Lyutillis Haltina."[1]
- (To Meiru): "Y-You hit me. Even though I’m a queen, you hit me! No one’s ever done that to me before!"[1]
- (To Meiru): "I-I’ve always dreamed of a whipping like this! I’ll follow you for the rest of my life, Onee-sama! Actually, let me call you Master!"[1]
- (To Miledi): "Lyu-chan... That’s the first time anyone’s called me that... I’m so happy, Miledi-tan."[1]
- (To Meiru): "The nation of Haltina is deeply indebted to you. We can never thank you enough for what you’ve done for us."[2]
- (To Meiru): "Is it not the Liberators’ creed to respect the free will of others? Uralt is clearly saying ‘I don’t even need your help, Meiru, I can fix myself on my own, you scrub.’ You should respect its will."[2]
- (To Meiru): "Don’t give up. No matter how daunting the task may appear, no matter how great the obstacles are, you’ve already done the impossible once before. Isn’t that right?"[2]
- (Her last words to Miledi): "Miledi, you showed me a dream, and for that, I am eternally grateful. I will continue to believe that the day will come when that dream is fulfilled."[3]
- (Lyutillis' recorded message): "First, allow me to congratulate you on making it this far. I am Lyutillis Haltina. You have done well to complete my trial, along with the trials of the other Labyrinths. You have my respect for completing such a difficult gauntlet, and my apologies for forcing you through it. However, a trial of this nature was necessary. Since you have completed various other Labyrinths, you have likely learned about the tragedies of the past, of our relationship with the gods, and of the tyranny our world currently lives under. It is for that reason that I wanted you to know both the strength that can be derived from unbreakable bonds and the ways in which they can be tested. Moreover, having come this far, I felt it necessary to teach you both the strength of a person’s heart, and its fragility. I pray this knowledge will aid you in the trials to come. I know not for what purpose you sought my magic, evolution magic, for. And now that it is yours, you are free to use it as you please. All I ask is that please, don’t allow this power to rule your thoughts. If ever there comes a time you feel yourself drowning in the power you’ve obtained, cling to the bonds that saw you through these trials. The power of my ancient magic, evolution magic, allows you to enhance all other forms of power, no matter how weak. You should already have been granted the knowledge of how to use it. But that’s not where the true worth of this magic lies. As its name suggests, evolution magic causes other power to evolve. Naturally, that includes other ancient magic. Creation magic, gravity magic, spirit magic, metamorphosis magic, spatial magic, and restoration magic... These are all powerful branches of magic that manipulate the fundamental forces that govern this world. If you were to evolve them all and combine them, you would give birth to a magic that surpasses all others. Magic that could truly be considered godlike... Concept magic. You’ll need to acquire all the ancient magic the Liberators left behind in order to achieve your goal. Concept magic is exactly what it sounds like. It can bring forth any concept its user can imagine, granting them the powers of a god. However, even if you manage to collect all the ancient magic, mastering concept magic won’t be easy. For Concept magic operates not on theory, but on force of will. You will need an unbelievably powerful will to bend this magic to your desires. Even with our powers combined, us Liberators were only able to create three concept magic spells. They served our needs well enough, but... Regardless, as a gift, I shall pass on one of those to you. That object is called the Compass of Eternal Paths. The concept magic spell its imbued with— If you wish for something, the compass will show you where that something may be found. Whether that something is a missing person, a hidden object... or even a different world. So long as you obtain all the ancient magic and possess an unbreakable will, you will be able to go wherever your heart desires. I pray that you can live freely, in a world where you may choose your own future. May the path you walk be filled with blessings."[4]
Trivia
- Proof for conquering Lyutillis' labyrinth is the "Compass of Eternal Paths."
- Lyutillis was the only non-human Ancient Magic user of the Liberators who was not a mixed breed.
- It is possible that Lyutillis' labyrinth is the second most difficult one to complete (the first being Oscar Orcus')[5] due to the prerequisite of needing to have completed four other Labyrinths.
- All of the trials in Lyutillis' labyrinth were based off of rejected ideas she proposed for the other Labyrinths.[3]
- Lyutillis was the last character from the Arifureta Zero series to debut in the Manga adaptation.