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Atavist (せんがえ, Senzogaeri?) is a term used for individuals in Tortus who have the ability to either directly manipulate their own mana, or can use any spell without the need for any magical formation. For this reason, they are believed to be the descendants of the gods (most commonly believed to Ehit's descendants). In reality, they are the descendants of beings from another world that ruled over Tortus long ago with their incredible power.[1]

In many cases, an Atavist may also be able to use a special or unique magic or skill, which exists outside the normal system. Most Atavists can use special magic that is a degraded version of magic from the age of gods, and seven of them in possession of one of these types of magic at each generation.[2]

Known Atavists[]

Name Skill Description
Agares Myurie Unknown It allows the caster to see into people's souls.
Ajeen Sanctify Sanctify It significanly boosts the caster's physical and magical abilities.
Alva Unknown
Angol Mittlight Pulverize It allows the caster to vibrate objects at a super-high frequency, exponentially increasing their destructive potential.
Anya Il Dastia Familiar Contract It allows the caster to magically bond with animals and share their senses. They could even talk through animals in a limited capacity.
Apri Erobos Revelation It gives the caster the ability to sense the best move to make in any given situation.
Araym Orcman Divine Blaze It creates a whirlwind of white flames which split into flame spears to attack the caster's enemies. It also grants the caster an unparalleled affinity for fire magic.
Arsel Blare Explosion It lets the caster create an explosive blast anywhere within a set distance.
Bakara Bart Quicksand It turns any surface into quicksand.
Baltos Goldy The Weight of Responsibility It allows the caster to freely manipulate the weight of anything they touch.
Belta Lievre Divination It allows the caster to view the possible paths of a person's future.
Besshu Seraphic Eye It lets the caster inflict various statuses on a target through visual contact that include paralyze, inducing hallucinations, blocking their senses, or causing them phantom pain.
Bittle Telekinesis It allows the caster to wrap their mana around anything within sight and control it remotely. It can't however, be used directly on living creatures with their own mana pools.
Boutice Vaan Rampart It raises the caster's defensive abilities.
Chris Vorpal Slash It allows the caster to enhance a blade with the ability to cut through space.
Cloris Gaistrih Pain Manipulation It enables the caster to either dampen or magnify someone's pain.
Diene Devault Renewal Magic It allows the caster to restore beings or objects to a previous state.
Diese Doomsday Sermon It causes everyone within range to be inflicted an inexplicable fear.
Eddy Marker Divine Edict A subset of spirit magic that interferes with the target’s consciousness, forcing them to obey the caster’s orders.
Fira Stigmata It made it so any wound inflicted on a target couldn’t be healed. It worked on both living beings and objects, and the only thing that could reverse it is restoration magic.
Forest Dyron Unknown It allows the caster to detach their soul from their body.
Kaime Barn Sacred Way It allows the caster to synchronize with someone’s soul to figure out where they were, read their surface-level thoughts, and misdirect them.
Kelvin White Claw It allows the caster to transform their arms into that of a savage white bear and cover them with blades of wind.
Kimaris Simtail Death March It allows the caster to magically compel the target(s) to fight until their body is destroyed.
Kyaty Cougan Acceleration It increases the caster's physical speed, as well as the speed of their thoughts and reaction time.
Laus Barn Spirit Magic One of the "Ancient Magics" originating from the "Age of Gods", which allows the caster to manipulate the soul of a living being directly. It's possible to revive a living being back from the dead (time restriction applicable), or transfer the soul of a living being from one body to another, or even into a non-physical body as well, practically granting any living being immortality. The true power of this magic is the ability to 'interfere with the negative material possessed by living thing'. To be more specific, this magic could also interfere with things like energy inside the body, such mans, heat, electricity, thought, consciousness, memory. Those who have mastery over this magic can even create an artificial consciousness, and allow it to inhabit any body they wish.
Lelaie Argeson Arrows of Atonement It allows the caster to shoot out arrows of light that can chase its target.
Lestina Ascion Inflame It envelops the caster's body with flames that can melt almost anything.
Lilith Arkind Thunderclap It allows the caster to cast lightning magic instantly without incantations, as well as covering themselves in lightning and increase their speed exponentially.
Lucifer Slaine Elbard Stormlight It allows the caster to control the weather.
Lyutillis Haltina Evolution Magic One of the "Ancient Magics" originating from the "Age of God", which allows the caster to enhance or evolve all other forms of power, be it strong or weak. It can work on even other "Ancient Magic" as well, boosting their power and scope. The true power of this magic is the ability to 'interfere with the information of existing thing'. This magic enhanced or evolved an ability or power by a stage of 1, by interfering with the targets information, and the increased it one-by-one stage.
Mania Unknown It allows the caster to cast spells in their mind.
Marshal Diamond Diamond Skin It which coats the caster's body in a hardened shell of mana, which increases the caster's defenses and protects them from all attacks to a certain degree.
Meiru Melusine Restoration Magic One of the "Ancient Magic" originating from the "Age of God", which allows the caster to restore the state of anything to either its previous or original condition. The true power of this magic is the ability to 'interfere with the time', meaning it has the ability to manipulate the time of anything, anyplace or anyone to a point the caster desires to.
Melissa Penmaster It allows the caster to see a memory of a person by observing their writing.
Mikaela Eifield Soul Sight It enhances the caster's vision and gives them the ability to track people by their souls.
Miledi Reisen Gravity Magic One of the seven ancient magics from the "Age of Gods" that gives the caster control over gravity. The true power of this magic is the ability to 'interfere with the energy of stars and just not gravity. Theoretically, it could also interfere with things like earth vein or terrestrial heat, bedrock or magma; and it isn’t impossible to use this magic to purposefully generate earthquakes or volcanic eruptions.
Morcus Greant Entrapment It creates a gravitational field that pulls the target towards the caster, and preventing them from escaping.
Mulm Allridge Consecration It allows the caster to control monsters and enhance their abilities. It addition, it also allows the caster to grant them the power to use light magic.
Nadia Piscott Mana Penetrator It allows the caster to directly apply mana another person, which can be used to either heal them, or bypass their’ defenses to destroy their innards.
Naiz Gruen Caliente Spatial Magic One of the "Ancient Magics" originating from the "Age of God", it allows the caster to manipulate the space around themselves, allowing them to either bend or expand the space near them or move themselves to another space or location. The true power of this magic is the ability to 'interfere with the boundary'. Meaning it can allow the caster to manipulate anything, like elimination of race-creature gap, or formulating new boundary to create spirit world; it's possible to achieve those kind of things.
Niety Martyrdom It allows the caster to share their injuries with someone else.
Nirke Zouk Galeforce It allows the caster to manipulate wind.
Oscar Orcus Creation Magic One of the "Ancient Magics" originating from the "Age of God", which grants the ability to imbue a magical properties to minerals, creating a new ore with special traits. It is the only form of Magic which allows the creation of an "Artifact". Creation magic requires one to have the transmutation magic to fully utilizes its true capabilities which is why Yue did not intend to learn it at first as it was useless for her. The true power of this magic is the ability to 'interfere with any inorganic material'.
Outar Divine Giant I creates a massive suit of armor around the caster.
Pell Allby Devotion It allows the caster to drain mana from their enemies by praying.
Reinheit Ashe Pure Soul It allows the caster to resist any and all external influences on their mental state. Its true power, however, allows the caster to possess any Job they wished, so long as they willed it.
Saleos Holt Sacred Beast Fangs It unleashes invisible beast jaws to cut through space.
Selm Barn Forbidden Command It allows the caster to prevent the activation of another individual's special magic.
Seys Invisible Judgment It lets the caster's attacks cross through space at a limited distance, as well as change its direction during the crossing.
Sharm Barn Ultra Instinct It enables the caster to determine the best course of action in any situation, as well as make them resistant to mind control.
Shea Haulia Future Sight It allows the caster to see what future outcomes would result from as a consequence of a certain action.
Shushu Corthea Repulse It emits magical shockwaves in all directions.
Sim Gato Shock Wall It allows the caster to redirect the force of impacts, as well as amplify the force of their own attacks that rely on shockwaves or penetrative force.
Snowbell Mirage It allows the caster to create large-scale illusions up to 500 meters wide.
Solas Benji Toxic Excretion It creates a special poison.
Sone Purge Territory It dissipates all surrounding mana for up to a 10-meter radius.
Strauss Malkyrion Illusion Waltz It allows the caster to leave behind after-images while masking their own presence.
Sui Refraction It allows the caster to bend the light around them, thus making them, as well as anyone else in contact with them invisible.
Tim Rocket Animal Harmony It allows the caster to strengthen regular creatures to monster-level abilities.
Torres Angelic Death It corrodes anything the caster touches with it, either physically or with their mana.
Unknown Spirit Photography It allows the caster to capture images of what they see and imprint them on objects.
Unnamed Holy Church Templar Knight Telepathy It allows the caster to communicate with people by transference of thoughts in their mind within a certain range.
Unnamed Holy Church Paladin Celestial Fortress It creates a zone that dampens the impact of all attacks.
Unnamed Holy Church Paladin Consecration It creates a spatial barrier.
Unnamed Holy Church Paladin Divine Protection It allows the case to buff the defuse of their allies.
Unnamed Holy Church Paladin Shield of Retribution It reflects any incoming attack.
Unnamed Holy Church Paladin
(Darrion Kaus' host)
Golden Rule It allows the caster to copy their opponent’s magic. However, it can only copy one type of magic at a time.
Valf Rugal Float Field It allows the caster to orient the gravity of anyone within their sphere of influence. Though it has a limited range of one meter, and can only be activated for a few seconds at a time.
Vandre Schnee Metamorphosis Magic One of the "Ancient Magics" originating from the "Age of God", which allows a caster to remake the form of a normal being and reform them into a different form. Normally it's used to remake a normal organism and turn it into a monster, or even manipulate the magic stone of a monster and remake them. But the true power of this magic is the ability to 'interfere with any organic material'. Meaning not only animals, but it's also possible to remake plants or intelligent beings, and reform their structure as needed. Even byproducts of organic material, like paper or food, can also be manipulated by this magic. The magic stone which gets created during the process is just a byproduct of the process.
Vapla Ten Blades It allows the caster to magically control up to eight blades mid-air, in addition to the two blades in each hand.
Yue Automatic Regeneration It allows the caster to regenerate from any wounds and restore their body as long as they possess mana.
Zebal Igan Liquefaction It allows the caster to transform either all or part of their body into water.

Trivia[]

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