Talk:Great Labyrinths/@comment-210.5.115.42-20191223141129/@comment-98.14.184.235-20200323010418

I feel like Orcus tried to make the hardest labyrinth but stuck too much to the video game dungeon-like feel so it ended up being more trap and strength based. The traps were the only gimmick. So tecnically, it could be called the strongest.