Magic/List of Spells

= Modern Magic =

Light Magic

 * Celestial Flash - An advance-rank light spell. It is so powerful that it can shatter through barriers of similar rank. It Unleashes a blade of light to destroy the enemy.
 * Dazzling Eruption – A light spell that gathers a vast amount of mana at the tip of the Holy Sword. It unleashes an explosion when the enemy is cut.
 * Divine Wrath - The most powerful offensive light magic in existence that exemplified God's wrath and most powerful offensive spell in the world. It unleashes a bombardment of annihilating light to destroy the user's enemies. However, despite its immense power, it has a long chant which makes it difficult to use in battle.

Barrier Magic

 * Hallowed Ground - It creates an impenetrable barrier that can't be broken by normal means but does have some limitations. It separates a particular area from other areas and not people from people, so enemies within the AOE would not be pushed away. It also consumes a lot of mana and can only be used for a minute.
 * Hallowed Nimbus - It creates rings of light that can be used to defend. The rings can be shaped into various objects like a net.
 * Heaven Crusher - It creates a makeshift shield to defend or to push back and restrain enemies. The shield can also be moved according to the casters will.

Healing Magic

 * Divine Ray - A potent single target healing spell. Wraps the target in a ray of golden light to heal them.
 * Heaven’s Blessing - A high-level healing spell that restored mana on top of healing wounds.
 * Succor - An advanced version of "Heaven’s Blessing". A long distance, wide area healing spell.
 * Transference - It restores an ally's mana by using the caster's own mana. Usually restores a small amount of mana but by adjusting how much of the caster's mana is used, it is possible to restore all the mana.

Binding Magic

 * Binding Blades of Light - It retrains the target by summoning multiple cross-shaped swords of light.
 * Divine Shackles - It sends out a light magic chains to restrain enemies.

Fire Magic

 * Azure Blaze - A supreme rank magic that could summon a sphere of blue-white flames 6 to 7 meters in diameter, that would melt everything in its surrounding.
 * Blazing Barrier - A defensive spell that summons a flaming wall.
 * Crimson Javelin - A flame that would turn into a spiraled shaped spear and can pierced through its target.
 * Fireball - One of the most basic fire spells.
 * Flame Breath - When in dragon form, dragonmen can breathe fire.
 * Flame Bullet - It rapidly shoots small flame breath bullets.
 * Purgatory Blaze - It summons a flame tornado dozens of meters in diameter.
 * Royal Flare – A fire spell that summons a miniature blazing sun and grows to 8 meters in diameter before hitting the target.
 * Spiral Flame – A fire spell that shoots out spiraling flames.

Wind Magic

 * Air Cannon - An advance-rank spell that could create a sphere with the size of 1 to 2 meters in diameter which contained numerous vacuum wind blades that would attack the target.
 * Force Lasher - It unleashes spiraling whirlwinds created from the force of a vacuum.
 * Storm Gust - It creates a powerful whirlwind.
 * Updraft - A basic spell that can lift objects using wind. Skilled practitioners can briefly make someone fly with this spell.
 * Wind Blade - A beginner-level wind spell that a single blade of wind that is very sharp.
 * Wind Blades - It creates a barrage of sharp wind blades of to cut the enemy.
 * Wind Sphere - A beginner-level offensive spell that creates a clod of hardened wind.
 * Wind Wall - A barrier comprised of wind the flows in all directions.

Lightning Magic

 * Thunder Hammer – An advanced level spell that unleashes a single massive bolt of lightning. It can be fractured and spread over a much wider area.
 * Thunderlord's Judgement - The most powerful lighting magic in existence. It creates six spheres of lighting that encircle an enemy then connect to each other to a ring of lighting then forming a larger sphere at the center of the ring, which electrifies the enemy while preventing them from escaping.

Water Magic

 * Liquid Rampart - It produces barriers of water.
 * Rupture - An intermediate-level spell that gathers water from the atmosphere, compresses it, and shoots it out as a high-speed cleaver. It's possible to reduce the mana consumption of the Spell by using an available water source, rather than gathering water from the atmosphere.

Ice Magic

 * Crystal Coffin - A high-level spell that freezes a targeted person.
 * Glacial Sleet - It creates needles of ice to attack the enemy.
 * Frost Purgatory - The strongest ice spell in existence. It freezes anything in its surrounding within a 50-meter dimension. Anything in the affected area will be unable to resist.

Strengthening Magic

 * Bonecrusher - A spell that wraps the caster's weapon with mana and strengthens their attack.
 * Eternal Severance - A spell that wraps the caster's weapon with mana and strengthens their attack.
 * Herculean Might - A spell that envelops the user in body strengthening magic, thus strengthening their physical attributes, attack power and defensive capabilities.

Unknown

 * Celestial Path – A spell that activates the pedestal at the Holy Church in the Divine Mountain. It acts like cable car and carries the occupants from the temple to the Royal Palace.

= Ancient Magic =

Gravity Magic

 * Obsidian Vortex - Beginner-level gravity magic that is used to create a gravitational field around either the caster or a nearby target by touching it. It alters gravity's hold on the target to make them lighter or heavier.
 * Asura - Gravity magic that creates a black hole 500 meters in diameter, which can be smashed into the enemy.
 * Heavensfall - A spell which forms a black hole that is four meters in diameter. It can also change the gravitational orientation of its target.
 * Spatial Severance - A defensive gravity magic spell that Summons a black hole to absorb any incoming spells and attacks. It can be used to redirect any attacks it absorbs.
 * Fluctuator - ravity magic that regulates the gravity of anything one touches.

Spatial Magic

 * Cosmic Rift - Spatial magic that connects two separate points in space and forms a gate.
 * Illusion Cage - Spatial magic that locks a section of space in place. It can be used as both a barrier, and as a means of capturing a target, but it requires a lot of mana to be used.
 * Void Fissure - Spatial magic that forcibly contracts, then rapidly expands space in a certain area. The resulting shockwaves cause explosions that can't be defended by regular means.
 * Void Shatter - Spatial magic that splits space along the lines that Yue defines and cuts anything caught along them.
 * Divine Existence - An extremely advanced spatial magic spell that allows the user to do instant teleportation without the need of "Gate".
 * Half-Teleport - Spatial magic that shifts one’s body halfway to another dimensional plane, thus making them immune to all attacks. However, they can not attack or move while in this state.

Restoration Magic

 * Tetragrammaton - Restoration magic variant, a magic which restores all destruction regardless of whether it was organic or inorganic matter.
 * Revival Reversal - Restoration magic that reproduces the wounds and destruction that an object once received in the past. Although not direct or indirect, if it’s not touched within a radius of less than 3 meters it wouldn’t work, the wounds that can be reproduced is proportional to the mana being used.

Spirit Magic

 * Cull -

Evolution Magic

 * Limiter Removal - Evolution magic that exponentially increases her strength, senses, and reflexes.
 * Forbidden Release - Evolution magic that substantially increases one's power.

Metamorphosis Magic

 * Steel Form - Metamorphosis magic that used trace amounts of metal in the user's body as a base to hardened their skin until it was as tough as steel.
 * Crimson Warhammer - Metamorphosis magic on one’s own body, just like "Steel Form", but this spell allows the user to manipulate their blood.

= Compound Magic =


 * Draconic Thunder - A composite spell that combines the spell "Thunder Hammer" and gravity magic to summon a dragon made of lightning.
 * Flurry Waltz - A composite spell using the wind spell "Air Cannon" and gravity magic. It creates balls of wind to bombard the enemy while being freely manipulated due to gravity magic. Additionally, the gravitational field surrounding them meant anyone struck would be continually spun around the ball until the spell vanished. Then, once they were crucified in the air, the opponent would be vulnerable to other attacks.
 * Sapphire Serpent - Like "Draconic Thunder", it is a compound spell that creates a dragon, but of the fire element made by combining gravity magic and "Azure Blaze".
 * Storm Dragon - A compound of wind magic and gravity magic to form a storm dragon.
 * Frost Wyrm - A compound of ice magic and gravity magic to form a frost worm.
 * Stone Wyvern - A compound of earth magic and gravity magic to form a stone wyvern.
 * Five Heavenly Dragons - Magic that summons the extremely powerful five elemental dragons (Thunder, Azure/Flame, Storm, Ice, Earth) simultaneously.
 * Divine Purgatory - A spell that combines fire, gravity, and spirit magic. First, Yue would use gravity magic to compress ten instances of the fire spell "Azure Blaze" into a single point, then she’d use the spirit magic spell "Cull" to choose who would be affected by her magic.
 * Beastial Advent - A spell that uses creation, spirit and metamorphosis magic to turn inorganic material into animal-like golems.