Laus Barn

Laus Barn (ラウス・バーン) is a character who appears both in the main "Arifureta: From Commonplace to World's Strongest" series as a minor character, and a major character in the spin-off "Arifureta Zero" series.

He was the former Commander of the Templar Knights before joining the Liberators, as well as an Atavist with the ability to use one of the Ancient Magics from the "Age of God". He was also the creator and caretaker of the Barn Labyrinth in the Divine Mountain.

Appearance
Laus was a fairly young man in his 30's, but looked much older. He had a receding hairline and many wrinkles on his face. Laus later shaved his head in order to hide his thinning hair.

After betraying the Holy Church in order to save his son Sharm, Laus lost his left arm. Upon joining the Liberators, Laus recieved a prosthetic left arm made by Oscar Orcus.

Personality
"I will once again snuff out the light of freedom. That’s the only way to preserve the happiness of the majority."

- Laus

Despite being taught to worship the Holy Church since his birth, Laus had doubts about following their doctrine. He was fully aware of how brutal they treat those that do not follow their teachings, and was greatly disturbed by it. Even so, he believed that following the church's teachings was the best means of survival for himself and those that he cared about.

Laus was extremely selfless, as he cared greatly about his family and would sacrifice everything for them, as wells for what he considered the greater good. However, even though he was very kind, as well as one of the greatest warriors of his day, Laus considered himself to be very cowardly since was initially hesitant to stand up for what he truly believed was right, until he met Miledi Reisen.

Laus was very sensitive about his appearance. He would get upset whenever he was accused of looking much older than his actual age.

Weapons & Equipment

 * Divine Arbiter - A mace Artifact which was the strongest Artifact that the Holy Church was in possession of. It possesses great strength, magic reflection properties, the ability to control its own weight as well the ability to unleash mana shockwaves when it strikes. He loses it after betraying the Holy Church.
 * Breastplate of Nullification - Standard for all templar knights. It has a barrier that nullifies magic.
 * Gauntlet of Nullification - Standard for all templar knights. It has a barrier that nullifies magic.
 * Iron Boots - Standard for all templar knights. It allows the wearer to walk mid-air.
 * Prosthetic Left Arm - A replacement arm made by Oscar Orcus after Laus lost his real arm while escaping the Holy Church.

Physical Abilities

 * Expert Combatant - Laus was an incredibly skilled fighter. He has earned a reputation as the Holy Church's greatest warrior.

Magical Abilities

 * Immense Mana - Being born an Atavist with the ability to directly manipulate his mana, Laus had immense amount of Mana, being able to cast a wide number of spells rapidly without becoming fatigued. He was even able to use his signature Spirit Magic to revive the dead.

Skills

 * Light Magic Affinity - It allows the user to use light magic at a capable rate.
 * Recovery Magic Affinity - It allows the user to use healing magic at a capable rate.
 * Body Strengthening - A skill to use magic to strengthen the body.
 * Mana Manipulation - A skill to use magic without chants and magic circles.
 * Spirit Magic - One of the "Ancient Magics" originating from the "Age of Gods", which allows the user to manipulate the soul of a living being directly. It's possible to revive a living being back from the dead (time restriction applicable), or transfer the soul of a living being from one body to another, or even into a non-physical body as well, practically granting any living being immortality. The true power of this magic is the ability to 'interfere with the negative material possessed by living thing'. To be more specific, this magic could also interfere with things like energy inside the body, such mans, heat, electricity, thought, consciousness, memory. Those who have mastery over this magic can even create an artificial consciousness, and allow it to inhabit any body they wish.
 * Soul Sight - A skill that enhances a person's perception far beyond conventional eyesight.
 * Limit Break - A skill to go over one's limits; amplifying their power by three times one's basic stats, but this power comes with a rebound - once used the user will be heavily fatigued. Using it for long periods of time will damage the user's body.

Spells/Attacks
Spirit Magic
 * Soul Shock - A spell that bypasses all defense and strikes the soul directly.
 * Phantom - A spell that creates a fake soul to fool people's senses.
 * Solid Specter - A spell that let its user have an out-of-body experience. It separates the caster’s soul from their body, and let them then freely control their separated soul.
 * Soul’s Repose - A spell that soothes the spirits of those it touches, granting them relief.
 * Soul Purge - A spell that separates a person's soul from their body.
 * Spirit Shroud - A spell to conceal the presense of one's soul.
 * Heavenbringer - A spell that remove all ailments afflicted on one's soul.
 * Soul Contact - A spell to detect the presence of one's soul.
 * Heart's Guidance - Spirit Magic that conveys one's will directly to the state of the soul, or possibly onto the soul itself.

Light Magic
 * Light Burst - It unleashes a pulse of light to blind the enemy.

Quotes

 * (To Oscar Orcus): "I am the Holy Templar Knights’ commander, that’s all... I’m a mere slave to Ehit..."
 * (To Miledi Reisen): "Are you insulting me, you bitch!?"
 * (To Miledi Reisen): "Like I said, I don’t care about my hair! I’m not going bald anyway, so there’s nothing to worry about! Besides, my son loves my new look! He said I looked cool!"

Trivia

 * Laus' surname may be based on Vearn from Dragon Quest.
 * Laus is the oldest of the Liberators in possession of Ancient Magic during the Zero series.
 * Proof for conquering Laus' labyrinth is a ring, and a memorandum that describes his life.
 * Laus and Meiru Melusine's Labyrinths are the only ones who's locations are completely unknown to the rest of Tortus by the time Ehit summons the Hero Party.