Great Labyrinths

The "Great Labyrinths" are seven special Dungeons which are scattered around the world of Tortus. Each having been created by one of the last members and the most powerful Liberators.

Said to be extremely dangerous, the true reason for there creation isn't publicly known in the present times; but in the past, it was said that the Labyrinths were created by the "mavericks", who were rebels that tried to bring about the end of the world, but God put a stop to their plans and the mavericks were forced to flee and exile themselves inside the Great Labyrinths.

In reality, however, the Great Labyrinths were created by the last surviving and most powerful members of the Liberators, in order to give the necessary tools in the form of the Ancient Magic, to those who would rise against the tyranny of Ehit and challenge and hopefully win against Ehit, which is something they failed to do so.

Each Labyrinth is a form of test, designed to test a specific aspect of the challenger to shape and prepare of him to face Ehit. This includes mentally preparing challengers against whatever tricks Ehit and the Holy Church will no doubt uses. This will make successful challengers stronger in mind, body and spirit, which will aid them in conquering other Great Labyrinths. However, even if the challenger successfully clears the Labyrinth or are part of a group that did, they can still fail and be considered unworthy to inherit the Ancient Magic. The reason why they failed can one of three reasons: They didn't contributed enough to the groups success (meaning their too weak to be worthy), they failed the test of the Labyrinth (proving they are too vulnerable to Ehit's manipulation) or they skipped most of the Labyrinth and went straight to the final boss.

It can be difficult to enter the Labyrinths, since it is necessary to fulfill some requirements before being able to enter, such as having completed another Labyrinth or more. For most, it is also necessary to pass a certain test to be able to enter the real Labyrinth, usually something that follows the same theme as the Labyrinth, but to a lesser degree.

Great Orcus Labyrinth
The Great Orcus Labyrinth (オルクス) is located in the town of Horaud under the rule of the Heiligh Kingdom. It is one of the most easily accessible of the Labyrinths out there. It's commonly used by all kind of people in order to either farm for materials, or as a training ground in order to level up.

Initially, it was believed to consist of 100 floors in total, but in reality, it is divided into two sections; the Upper Level, containing 100 floors, and the True Labyrinth which is also composed of 100 floors. It is full of various magic traps, in addition to several monsters of many degrees of strength, which become stronger and more deadly as you enter.

The level of the difference between the monsters of the Upper Level and the True Labyrinth is quite drastic. To give you an idea, even a party that was able to successfully clear all the first 100 floors, could easily be killed by the weaker monster from the first floor of the True Labyrinth

The Labyrinth was created by an ancient Synergist and one of the leaders of the Liberators named "Oscar Orcus" over 2,000 years ago, and gives the knowledge of "Creation Magic" (one of the "Age of God" Magics) to those who have overcome its trials. The theme of the Labyrinth is "Giving strength and experience to the challenger so that they could overcome their own limit".

The Labyrinth was created inside the The Greenway Mines underneath the Kingdom of Velka's capital city Velnika, which existed over 2,000 years ago. It was intended to be the most difficult of all the Labyrinths, and was meant to be conquered last.


 * Successful Clearers: Dienleed Galdea Vesperitio Avatarl, Hajime Nagumo and Yue.

Great Reisen Labyrinth
The Great Reisen Labyrinth (ライセン) is hidden deep within in the Reisen Gorge, one of the most dangerous places on Tortus, because of the natural phenomena of the region which disperses mana before a spell could be activated, and is a nest to powerful and dangerous monsters found on the surface of Tortus.

Because of the inherit phenomena of the region, it is practically impossible to use magic inside the Reisen Labyrinth as well, and the effect gets stronger as one goes deep inside the Labyrinth.

The structure of the Labyrinth is like a maze filled with all kinds of non-magical traps and and army of golems. Also the maze like structure of the Labyrinth keeps changing after a certain period of time, so it's difficult to map out the region as well.

The Labyrinth was created by an ancient mage and one of the leaders of the Liberators named "Miledi Reisen" over 2,000 years ago, and gives the knowledge of "Gravity Magic" (one of the "Age of God" Magic) to those who have overcome its trial. The theme of the Labyrinth is "Force challengers to clear obstacles without the aid of magic".


 * Successful Clearers: Hajime Nagumo, Yue, Shea Haulia and Kousuke Endou.
 * Unsuccessful Clearers: Tracy D. Hoelscher, Kaori Shirasaki, Shizuku Yaegashi, and Tio Klarus.

Grand Gruen Volcano
The Grand Gruen Volcano (グリューエン) is located in the Gruen Desert. It is 5 kilometers in diameter at its base, and has a height of 3 kilometers. It is conical like most volcanoes, but shaped more like a dome. Its summit is flat, however, unlike most domes.

It is one of the few Labyrinths whose location is well-documented in modern times (the only other being the Great Orcus Labyrinth), but it's not frequented as much due to it being more dangerous and not as rewarding to face.

It has about 50 floors, and is filled with rivers of lava that are suspended midair. The intense heat causes explorers to lose their energy quickly and can be deadly after being exposed to it for a long enough period. Despite being an active volcano, it has never erupted. This is due to a keystone that keeps the magma contained inside the Labyrinth. Once the keystone is destroyed, however, it will erupt violently and destroy the Labyrinth (though it will repair itself overtime).

The Labyrinth was created by one of the leaders of the Liberators, "Naiz Gruen Caliente" over 2,000 years ago, and gives the knowledge of "Spatial Magic" (one of the "Age of God" Magic) to those who have overcome its trial. The theme of this Labyrinth is "test how challengers can keep their focus and respond to constant surprises while under extreme stress" (の).
 * Successful Clearers: Freid Bagwa, Hajime Nagumo, Yue and Shea Haulia.
 * (Successfully cleared but unable to acquire the Ancient Magic : Tio Klarus.)

Sunken Ruins of Melusine
The Sunken Ruins of Melusine (メルジーネ) is located at the bottom of the western sea near Erisen. It is hidden under a mound of dirt beneath the sea. The only way to find it is to conquer the Grand Gruen Volcano and obtain proof of that feat in the form of a pendant of a woman holding a lamp. A person must hold the pendant in front of a full moon and allow the light to pass through the slot where the lamp is suppose to be. That will cause the Labyrinth to rise up from the sea floor. This makes it the only Labyrinth where challengers both need to have already cleared another Labyrinth and go through a pretrial as well, as they need to be able to reach the bottom of the ocean to enter the Labyrinth.

Challengers will face various sea creates until they are lead to rooms that will show them mana-based illusions of Tortus' history involving Ehit. The illusions will then turn hostile and attack the challengers and can only be destroyed with mana.

The most dangerous creature that challengers will face is a nearly-indestructible gelatinous monster known as a "devourer".

The Labyrinth was created by one of the leaders of the Liberators, "Meiru Melusine" over 2,000 years ago, and gives the knowledge of "Restoration Magic" (one of the "Age of God" Magic) to those who have overcome its trial. The theme of this Labyrinth is "Exposing the horrors that the gods have inflicted upon the world" (の).


 * Successful Clearers: Hajime Nagumo, Kaori Shirasaki, Yue, Shea Haulia and Tio Klarus.

Divine Mountain
The Divine Mountain is located where the Holy Church is situated on the mountain that is near the palace of the Heiligh Kingdom. In order to reach this Labyrinth, a challenger must meet three conditions: To have cleared at least two other labyrinths (or be with someone who has when they enter), disavowing the God of Tortus, and having defeated someone under the gods' influence. If a person has not met the third condition of defeating someone who worships the gods, then they would be tested through a series of mental trials. This includes being brainwashed into serving Ehit, alter their subconscious, lead them astray with visions, and all manner of misdirection and persuasion. If they have managed to clear them, they would fight against illusions of past warriors from the church. Only after clearing the challenges would the spirit of the Labyrinth's creator appear and guide them to the room that would award them the ancient magic.

The Labyrinth was created by one of the leaders of the Liberators, "Laus Barn" over 2,000 years ago, and gives the knowledge of "Spirit Magic" (one of the "Age of God" Magic) to those who have overcome its trial. The theme of this Labyrinth is "test the challengers' resolve to overthrow the gods" (の).


 * Successful Clearers: Hajime Nagumo, Tio Klarus, Aiko Hatayama, Yue, Shea Haulia and Kaori Shirasaki.

Haltina Labyrinth
The Haltina Labyrinth (ハルツィナ) is located in the Grand Tree "Uralt" that was at the center of the Sea of Trees. It was initially believed by most people that the entire forest itself was the Labyrinth. It can only be accessed after a challenger has already conquered four other Labyrinths (including the Sunken Ruins of Melusine) and has established a good relation with the beastmen. The Labyrinth looks like a large forest and each level is filled with many monsters that are insects and trees.

Once challengers enter into the Labyrinth, their minds, memories and feelings would be first read and analyzed by the Labyrinth during teleportation into the Labyrinth. The challengers will then be separated from each other upon entering and some will have their bodies changed into monsters depending on their relationship to each other, the unchanged challengers would thus then be set upon by hordes of monsters where they will then run into their transformed companions and may end up killing them by mistake. However if their comrades can identify them and manage to reunite, they will then later be sent to a room that will trap and encase them in amber like pods and force them to experience their deepest desires. If they managed to successfully break the illusion, they would be then be forced to overcome their strongest sexual desires after being exposed to a substance that would greatly increase their lust, leading the challengers to slowly give into their carnal desires and instincts towards each other. The final test would be to face against a cockroach monster that simulated the powers of the Apostles of Ehit, while also having their emotions reversed so that it would cause them to be antagonistic towards their comrades under normal circumstances.

The Labyrinth was created by one of the leaders of the Liberators,"Lyutillis Haltina" over 2,000 years ago, and gives the knowledge of "Evolution Magic" (one of the "Age of God" Magic) to those who have overcome its trial. The theme of this Labyrinth is "Test the challengers' bonds that have been forged" (の).


 * Successful Clearers: Hajime Nagumo, Yue, Shea Haulia, Kaori Shirasaki, Shizuku Yaegashi and Tio Klarus.
 * Unsuccessful Clearers: Kouki Amanogawa, Ryutarou Sakagami and Suzu Taniguchi.

Frost Caverns of Schnee
The Frost Caverns of Schnee (シュネーの) is located in the southern region of the continent at the fringes of the Demons' territory. The entrance is in a large crevice that is miles below the surface. The extreme cold will normally weaken challengers before they even enter the Labyrinth. It is full of many monsters and traps designed to weaken a person both physically and mentally.

The first obstacle will be facing monsters in the form of cute bunnies that will zap challengers of their warmth. Once inside, challenges confront white gorilla-like monsters that will be able to easily coordinate against most attacks. Challengers will have to navigate a series of passages made of ice. The walls will be embedded with the bodies of all those that failed to clear the Labyrinth and they will be reanimated as zombies and attack the current challengers. Although they will be weak, there are many of them and they can regenerate after any attack. The challengers will then enter a room that can only be cleared once its mana crystal is destroyed. It will create many monsters out of ice and snow to act as its defense and prevent challenges from destroying the crystal.

Once that room is cleared, the next obstacle is a giant maze. It will prevent anyone from attempting to fly past it by instantly teleporting them back to the ground while it coats their bodies in ice and gradually have ice shards skewer them. Even if challengers reach the maze's exit, they will be unable to escape unless the find three keys to the exit gates that are hidden throughout the maze.

Challengers will then walk through a long single pathway while they hear their own voices in their heads that will expose all of their fear and hatred that they have towards themselves or someone else. This will continue until they enter a room that will create frost golems for each of them to fight one-on-one. The room is coated in ice that is designed to reflect a challenger's magic back at them once it hits the golem's shield. The greatest disadvantage, however, is that the voice that the challengers previously heard will impair them by lowering their energy and could even cause them to unconsciously attack their comrades if they are the source of their negative feelings. If challengers defeat their designated frost golem, then they will be able to leave through a portal and be separated from everyone else. Each person will be sent to a large room with an ice pillar in the middle. It will then spawn a copy of that person that will try to kill them. The copy represents all negative aspects of that person, while possessing all of their memories and skills. It will grow stronger the more a person tries to deny those negative qualities, but will grow weaker if a person learns to accept and embrace them. The copy can also offer the challenger to make them stronger if they allow it to merge with them.

The Labyrinth was created by one of the leaders of the Liberators,"Vandre Schnee" over 2,000 years ago, and gives the knowledge of "Metamorphosis Magic" (one of the "Age of God" Magic) to those who have overcome its trial. The theme of this Labyrinth is "Conquering one's self by overcoming all of their negative aspects".


 * Successful Clearers: Dienleed Galdea Vesperitio Avatarl, Freid Bagwa, Hajime Nagumo, Yue, Shea Haulia, Tio Klarus, Kaori Shirasaki, Shizuku Yaegashi, Suzu Taniguchi and Ryutarou Sakagami.
 * Unsuccessful Clearers: Numerous Demons under Freid, and Kouki Amanogawa.