Great Labyrinths

The "Great Labyrinths" are special dungeons which are scattered around the world of Tortus.

Said to be extremely dangerous, the true reason for there creation isn't publicly known in the present times; but in the past it was said that the labyrinths were created by the "mavericks", who were rebels that tried to bring about the end of the world, but God put a stop to their plans and the mavericks were forced to flee and exile themselves inside the Great Labyrinths.

But in truth, the Great Labyrinths were created by the last surviving and most powerful members of the Liberators, in order to give the necessary tools in the form of the Ancient Magic, to those who would rise against the tyranny of the Gods and challenge them, and hopefully win against them, which is something they failed to do so.

Each Labyrinth is a form of trial, meant to test a person's specific aspect, and prepare and mold the challenger in order to allow them to face against the Gods. If anyone is able to complete the labyrinth, but fail to clear the trail set by the labyrinth. Then that person would be considered to be unworthy of inheriting the Ancient Magics.

There are seven such labyrinths, each with their own theme and structure.

Great Orcus Labyrinth
Located in the present in the town of Horaud under the rule of Heiligh Kingdom. It is one of the most easily accessible Labyrinths out there. Its commonly used by all kind of people in order to either farm for materials or as a training ground in order to level up.

Commonly believed to be 100 floors long, but in truth the Labyrinth is divided into two sections; the Upper Levels containing 100 floors, and under it is the true Labyrinth which also comprise of another 100 floors. The labyrinth is filled with monsters with various degree of strength and abilities. It is also filled with various types of traps, ranging from simple types to complicated and dangerous types.

The strength of the monsters between the Upper Levels and the True Labyrinth is quite drastic as well, in the sense that even a group of people who had completed all the upper 100 floors, could easily lose to the weakest of the first floors monster in the True Labyrinth.

The Labyrinth was created by an ancient Synergist named "Oscar Orcus" over 2000 years ago, and gives the knowledge of "Creation Magic" (one of the "Age of God" Magic) to those who have overcome its trial. The theme of the Labyrinth is "giving strength to the challenger and experience, so that they could overcome their own limit".

The Labyrinth was actually created inside the "The Greenway" mines under the city of Velnika, the Capital of the Kingdom of Velka, which existed over 2000 years ago.

Great Reisen Labyrinth
Hidden deep within in the Reisen Gorge, one of the most dangerous place on Tortus, because of the natural phenomena of the region which disperse Mana before a spell could be activated, and is a nest to powerful and dangerous monsters found on the surface of Tortus.

Because of the inherit phenomena of the region, it is practically impossible to use magic inside the Reisen Labyrinth as well, and the effect gets stronger as one goes deep inside the labyrinth.

The structure of the labyrinth is like a maze filled with all kinds of non-magical traps and army of Golems. Also, the maze like structure of the Labyrinth keeps changing after a certain period of time, so its difficult to map out the region as well.

The Labyrinth was created by an ancient mage named "Miledi Reisen" over 2000 years ago, and gives the knowledge of "Gravity Magic" (one of the "Age of God" Magic) to those who have overcome its trial. The theme of the Labyrinth is "force challengers to clear obstacles without the aid of magic".