User:Joaquim7210

Jairo "Jiro" Santos

Weapons
Ammunitions

Physical Abilities

 * Mystical Mutation -
 * Immense Strength -
 * Immense Speed -
 * Immense Durability -
 * Immense Regeneratiom -
 * Immense Mana -
 * Superhuman Senses -
 * Immense Mana -
 * Genius Intellect -
 * Master Inventor -
 * Master Craftsman:
 * Master Tactician -
 * Master Marksman -
 * Stealth Expert -
 * Expert Artist -
 * Master Hand-to-Hand Combatant -
 * Training Methods -

Combat Styles & Techniques

 * Aegis Shield Fight -
 * Master Defender of Allies -
 * Yaegashi Style -
 * Rippling Pale Moon
 * Rising Dragon
 * Vacuum Slash
 * Arcanic Sword Art-
 * Divine Demonic Sword Gram -
 * Gun Kata - This is a martial arts where the user uses firearms to fight.
 * Light Flash Nemesis -

Notable Harassments

 * Myu
 * Sui
 * Lua
 * Venri Colt
 * Lyutillis Haltina

Skills

 * Willpower:
 * Language Comprehension -


 * Job - Observer:
 * Mimic -
 * Ability Learning/Power Teaching - can copy other powers/abilities simply by learning how to use them. They can train/instruct/teach to others how to use special powers/abilities. By observing the desired ability and focusing upon it, they can copy it.
 * Affinity Replication - Replicate the affinity of the others.
 * Animal Imitation - Mimic the traits of animals. This ability can be accompanied by touching the animal first or looking at the animal. One with this ability can mimic the Tri-chromatic color vision of a salamander, the agility of a gazelle, the flight of a hawk, the climbing ability of a spider, or the strength of an ant. Sometimes users may be able to mimic the skills, traits and or powers of higher order animals like humans or sentient demons.
 * Attribute Replication - Replicate the physical and mental attributes of others.
 * Deceased Power Replication - Replicate the powers and abilities of the the deceased.
 * Evolving Power Replication - Acquire and tactfully augment originally weaker copied abilities.
 * Knowledge Replication - Mimic non-power abilities (such as acrobatic skills or the ability to do math) by absorbing the knowledge, training, and memories of the target.
 * Magic Replication - Replicate the magic of others or anything.
 * Retrocognitive Power Replication - Replicate the powers seen in the past
 * Meta-Human Replication - Mimic the powers of metahumans/mutants.
 * Job - Diviner:
 * Job - Sorcerer:
 * Job - Farmer:
 * Job - Wordsmith:
 * Job - Synergist:
 * Job - Sorcerer:
 * Job - Pyromancer:
 * Job - Hydrosophist:
 * Job - Geomancer:
 * Job - Aerothurge:
 * Job - Dark Mage:
 * Job - Divine Priest:
 * Job - Monk:
 * Job - Acrobat:
 * Job - Guardian:
 * Job - Swordsmaster:
 * Job - Dragoon:
 * Job - Light Warrior:
 * Job - Hero:


 * Dragon Soul -
 * All Elements Aptitude - A skill that increases the aptitude for all elemental spells and increases activation speed.
 * Elemental Breath -
 * Supernatural Condition -
 * Draconification -
 * Natural Weaponry -
 * Mana Manipulation -
 * Mana Discharge - Allows user to focus and emit mana from their body.
 * Mana Compression - Allows the user to compress and expel mana.
 * Remote Manipulation - Allows the user to control the emitted mana.


 * Iron Stomach -
 * Lightning Field -
 * Lightning Resistance - Increase resistance to lighting spells and lighting-based attacks.
 * Increased Output- Further increases the damage output and strength of Lighting Field.
 * Air Dance/Air Walk -
 * Aerodynamic/Aerodynamics - Allows the user to create small barrier-like plates of compressed air under their feet, to use as foothold to move around in the air.
 * Supersonic Step/Flash Step/Quick Step - Allows quick high-speed movement.
 * Steel Legs - Allows the user to reinforce their legs and increase the power and strength of their kicks.
 * Riftwalk - The final derivative of the "Air Dance" Skill. Allows the user to move at extreme high-speed, and increases the ability of all the five senses to the maximum to allow better focus and process all information easily while in extreme high-speed mode.
 * Gale Claw/Spirit Claw -
 * Triple Gale Claws - Instead of one blade, it unleashes three blades of wind/mana at once.
 * Flying Gale Claws - Gale Claw can now be fired as a projectile.
 * Night Vision - . Allows better vision in dark or night conditions.
 * Farsight - . Allows an increased range of vision by focusing mana into the eyes.
 * Sense Presence - . Allows the user to gain a better understanding of the surrounding and sense life signs along with being able to sense beings who can utilize basic camouflage abilities. Has a range about 10 meters radius.
 * Precision Sensing - Allows focused target search and tracking.
 * Detect Magic - . Allows the user to detect and perceive the flow of mana and activation of hidden or ranged spells and magic.
 * Precision Sensing - Allows focused target search and tracking.


 * Hide Presence - . Allows the user to hide/mask their own presence, to avoid tracking and detection by others.
 * Illusion Waltz - Allows the user to leave behind after-images while masking their own presence.
 * Poison Resistance - . Increase resistance to poison status.
 * Paralysis Resistance - . Increase resistance to paralysis status.
 * Petrification Resistance - . Increase resistance to petrification status.
 * Fear Resistance - . Increase resistance to fear or panic status.
 * Elemental Resistance - . Increase resistance to magical elements to a certain degree.
 * Foresight - . Allows user to predict and perceive the movements of the opponent.
 * Diamond Skin - . Coats the user's body in a hardened shell of mana, which increases the user's defenses and protects them from all attacks to a certain degree. The hardened shell of mana has of a diamond-patterned structure, hence the name.
 * Diamond Protection
 * Focused Hardening
 * Invoked Strength
 * Steel Arms - . Allows the user to reinforce their arms and increase the power and strength of their punches, elbows, chops and etc.
 * Intimidate - . Allows the user to cast Fear or Panic status to beings around, by amplifying the user's presence proportional to the amount of mana used to activate the skill.
 * Telepathy - . Allows the user to communicate with others by a transference of thoughts in from their mind. Has a limited range.
 * Tracking - . Allows the user to mark places or beings using their own mana and track them. Helpful to maps or get the general idea of a different region than the user's current location.
 * Increased Mana Recovery - . Increases the mana recovery rate of the user.
 * Mana Focusing
 * Mana Conversion - . Allows the user to convert mana into stat bonus for a certain period of time, thus allowing them to boost their own strength.
 * Stamina Conversion - Converts mana into stamina.
 * Healing Conversion - Converts mana to boost natural self-healing rate.
 * Shock Conversion - Converts mana into pure force.
 * Limit Break - . Allows the user to temporarily boosts their base stats by three times of normal for a limited period of time. But has a risk of leaving the user seriously fatigued after the duration is over. Also repeated usage of the skill could damage the body of the user.
 * Overload - A skill greater than "Limit Break" - it multiplies the abilities of the user by five times with more damage recoil to the user than the normal Limit Break.
 * Transcendence - A derivate skill of "Limit Break", but unlike it this skill doesn't increase the stats and abilities of the user, but rather raises the skill level of the user's latent talent to the maximum and granted the wielder an average person’s talent in fields of magic they had no affinity for, making it a skill that only a true master of a craft could acquire. This skill is generally considered hard to get and difficult to use, with normal people probably managing to use it only once in their whole life even after acquiring this skill. But if someone is able to master it, they can reach godly-level in their craft.
 * Blood Conversion - . A skill to use blood for healing stamina and wounds.
 * Body Strengthening - A skill to strengthen the whole body by using blood.
 * Mana Conversion - A skill to convert blood into mana.
 * Stamina Conversion - A skill to turn blood into stamina.
 * Mana Strengthening - A skill to use blood to strengthen the magic used.
 * Blood Oath - A drastic increase in status of the person whom is chosen to suck blood from.

Ancient Magic

 * Creation Magic -
 * Evolution Magic -
 * Metamorphosis Magic -
 * Gravity Magic -
 * Spatial Magic -
 * Restoration Magic -
 * Spirit Magic -
 * Metamorphosis Magic -
 * Concept Magic -

Spells/Attacks
Earth Magic


 * Crowns of Meteor -

Lightning Magic


 * Thunderburst - It unleashes a burst of thunder.

Wind Magic


 * Tempest Flash - An intermediate-level wind spell.
 * Updraft - A basic spell that can lift objects using wind. Skilled practitioners can briefly make someone fly with this spell.
 * Force Lasher - It unleashes spiraling whirlwinds created from the force of a vacuum.
 * Wind Wall - It creates a wind of walls and can used to blow objects away.
 * Wind Blades - It creates a barrage of sharp wind blades of to cut the enemy.
 * Storm Gust - It creates a powerful whirlwind.
 * Air Cannon - An advance-rank spell that could create a sphere with the size of 1 to 2 meters in diameter which contained numerous vacuum wind blades that would attack the target

Fire Magic


 * Fireball -
 * Crimson Javelin - A flame that would turn into a spiraled shaped spear and can pierced through its target.
 * Azure Blaze - A supreme rank magic that could summon a sphere of blue-white flames 6 to 7 meters in diameter, that would everything melt in it surrounding.

Water Magic


 * Torrential Burst - It creates a massive sphere of water.
 * Torrential Bulwark - It creates a large dome made of water.
 * Serpent’s Fangs— Infinity - Transforms a micro ocean into a multi-headed snake.

Ice Magic


 * Glacial Sleet - It creates needles of ice to attack the enemy.
 * Crystal Coffin - It freezes a targeted person.
 * Frost Prison - A supreme rank magic that would freeze it surrounding in 50-meter dimension, anything in the affected area will be unable to resist.

Barrier Magic


 * Light Wall - A beginner-level defense magic that deploys a wall of light to act as a light barrier.
 * Hallowed Ground - It creates an impenetrable barrier that can't be broken by normal means, but does have some limitations. It separates a particular area from other areas and not people from people, so enemies within the AOE would not be pushed away. It also consumes a lot of mana and can only be used for a minute.
 * Hallowed Ground - It creates an impenetrable barrier that can't be broken by normal means, but does have some limitations. It separates a particular area from other areas and not people from people, so enemies within the AOE would not be pushed away. It also consumes a lot of mana and can only be used for a minute.

Binding Magic


 * Divine Shackles - It sends out a light magic chains to restrain enemies. "Holy light of judgment, bring retribution upon the wicked and crush those restrained by justice."
 * Radiant Prison - It seals the target in a cage of light.

Healing Magic


 * Transference - It restores an ally's mana by using the caster's own mana. Usually restores a small amount of mana but by adjusting how much of the caster's mana is used, it is possible to restore all of the mana. "Heaven's blessings, grant me thy wonder— Transference!"

Dark Magic

Ancient Magic Spells
 * Necromancy -


 * Asura - Gravity magic that creates a black hole 500 meters in diameter, which can be smashed into the enemy.
 * Tetragrammaton - Restoration magic variant, a magic which restores all destruction regardless of whether it was organic or inorganic matter.
 * Cosmic Rift - Spatial magic that connects two separate points in space and forms a gate.
 * Limiter Removal - Evolution magic that exponentially increases her strength, senses, and reflexes.
 * Evolution Magic - One of the "Ancient Magics" originating from the "Age of God", which allows the user to enhance or evolve all other forms of power, be it strong or weak. It can work on even other "Ancient Magic" as well, boosting their power and scope. The true power of this magic is the ability to 'interfere with the information of existing thing'. This magic enhanced or evolved an ability or power by a stage of 1, by interfering with the targets information, and the increased it one-by-one stage.

Original Composite Spells
 * Primal God Chaos -