Magic/List of Spells

= Modern Magic =

Light Magic

 * Astral Unleash - It draws a curve in the air, and four slashes of light appeared from the space.
 * Celestial Flash - An advance-rank light spell. It is so powerful that it can shatter through barriers of similar rank. It Unleashes a blade of light to destroy the enemy.
 * Dazzling Eruption – A light spell that gathers a vast amount of mana at the tip of the Holy Sword. It unleashes an explosion when the enemy is cut.
 * Divine Deluge - An spell that flies above enemies, targets several enemies, and attacked them simultaneously.
 * Divine Wrath - The most powerful offensive light magic in existence that exemplified God's wrath and most powerful offensive spell in the world. It unleashes a bombardment of annihilating light to destroy the user's enemies. However, despite its immense power, it has a long chant which makes it difficult to use in battle.
 * Heavenrend - A spell that accelerate attack speed and unleashes countless blades of light.
 * Holy Blade - A spell that imbues a sword with light attribute magic to deal extra damage.
 * Holy Shooting Stars - Countless points of light shoot out at once that explode on contact. It is also able to blind the targets.

Barrier Magic

 * Hallowed Ground - It creates an impenetrable barrier that can't be broken by normal means but does have some limitations. It separates a particular area from other areas and not people from people, so enemies within the AOE would not be pushed away. It also consumes a lot of mana and can only be used for a minute.
 * Hallowed Nimbus - It creates rings of light that can be used to defend. The rings can be shaped into various objects like a net.
 * Heaven Crusher - It creates a makeshift shield to defend or to push back and restrain enemies. The shield can also be moved according to the casters will.
 * Holy Shield - A beginner level defense magic spell that summons a barrier of light attribute.
 * Light Wall - A beginner-level defense magic that deploys a wall of light to act as a light barrier.
 * Sacred Shields - An advanced version of the basic light spell, "Holy Shield", that allows the caster to deploy multiple Holy Shields at once.
 * Storm Bulwark - It unleashes an offensive, invisible barrier of wind that sends enemies that hit it backwards with an explosive gust of wind.

Healing Magic

 * Aetherflow - The highest-ranked healing magic of light attribute. A wide-ranged healing magic with effect of healing everyone inside its area. The range itself was depended on the amount of user’s mana and proficiency, but at its best, its effective range was 500 meters in radius. Moreover, if the user gave out the “sign” beforehand, it would be able to heal specific object. And normally this magic was used with tens of magician, and took a lot of time to chant along with its stupidly gigantic magic array. To be able to activate it in only one, two minutes alone was impossible unless one was a cheat-like character..
 * Consecration - An intermediate-rank light spell that removed status effects from the target.
 * Divine Blessing - A single target healing spell.
 * Divine Ray - A potent single target healing spell. Wraps the target in a ray of golden light to heal them.
 * Divine Veil - An intermediate rank healing spell. The amount of healing it provided was minimal, but so long as the spell is active, it continues to passively regenerate the target’s health while enveloping them in the caster’s mana.
 * Heaven’s Blessing - A high-level healing spell that restored mana on top of healing wounds.
 * Holy Blessing - An intermediate rank healing spell that can heal multiple targets at once.
 * Magical Diagnostics - A spell that uses mana to investigate the condition of a person and displays its results on a status plate.
 * Plenary Blessing - A single-target intermediate rank recovery spell that is more potent than "Holy Blessing".
 * Renewal - An intermediate-rank healing spell that dispelled status debuffs.
 * Sanctorum - A high rank-light magic which send a person's mana to another. It allows a group to transfer mana to between individual members.
 * Succor - An advanced version of "Heaven’s Blessing". A long distance, wide area healing spell.
 * Transference - It restores an ally's mana by using the caster's own mana. Usually restores a small amount of mana but by adjusting how much of the caster's mana is used, it is possible to restore all the mana.

Binding Magic

 * Binding Blades of Light - It retrains the target by summoning multiple cross-shaped swords of light.
 * Divine Shackles - It sends out a light magic chains to restrain enemies.
 * Radiant Prison - It seals the target in a cage of light.

Necromancy

 * Spirit Binding - Eri Nakumura's original Necromancy spell which allows her to tear out a soul fragment containing memories, thoughts, and personality of a dead person from their spirit and bind it to their corpse to reanimate it. This magic is only usable for a short time after a person has died. Due to it being a crude form of spirit magic, Eri can only rip out fragments of her victims' souls instead of controlling it entirely, leaving her victims in a mental state of Hollowness. After being enhanced with Apostle powers, she could even do Spirit Binding on living being. However, she can only guide the target’s consciousness into believing what the caster says. Spirit Bind loses its effect on living beings if they can see past the illusion planted by the caster.

Fire Magic

 * Azure Blaze - A supreme rank magic that could summon a sphere of blue-white flames 6 to 7 meters in diameter, that would melt everything in its surrounding.
 * Blazing Barrier - A defensive spell that summons a flaming wall.
 * Crimson Javelin - A flame that would turn into a spiraled shaped spear and can pierced through its target.
 * Fireball - One of the most basic fire spells.
 * Flame Breath - When in dragon form, dragonmen can breathe fire.
 * Flame Bullet - It rapidly shoots small flame breath bullets.
 * Flame Tide - An intermediate-level fire spell that summons a wave of fire that the caster can freely control.
 * Hellfire Tsunami - An advanced level fire spell that summons a tsunami of fire.
 * Purgatory Blaze - It summons a flame tornado dozens of meters in diameter.
 * Royal Flare – A fire spell that summons a miniature blazing sun and grows to 8 meters in diameter before hitting the target.
 * Spiral Flame – A fire spell that shoots out spiraling flames.

Earth Magic

 * Dark Gaol - A high-ranked earth spell that spreads a cloud of smoke that petrifies anything it touches. As long as any part of someone is hit by the petrification, it would slowly spread until they are completely frozen. The only way to stop it is to put up a barrier strong enough to repel it, or blow the smoke away before it touches anyone. However, only a high rank barrier would be able to hold it off. Furthermore, it requires an extremely powerful wind spell to be dislodged.

Wind Magic

 * Air Cannon - An advance-rank spell that could create a sphere with the size of 1 to 2 meters in diameter which contained numerous vacuum wind blades that would attack the target.
 * Blitz Hammer - It summons a ball of compressed wind with tremendous force.
 * Breeze Breath - A support-oriented wind spell that allows the caster to amplify sounds using the power of wind, or to carry specific noises over long distances.
 * Cloudburst - An intermediate-rank spell that creates a compressed wall of air.
 * Force Lasher - It unleashes spiraling whirlwinds created from the force of a vacuum.
 * Gale Sovereign - A spell that increases a person's speed.
 * Infinite Storm Edge - The strongest wind spell in existence. It causes a massive storm of countless wind blades around the user.
 * Infinity Gust - An intermediate-ranked spell that creates a tornado emitting blades of wind.
 * Storm Gust - It creates a powerful whirlwind.
 * Tempest Flash - An intermediate-level wind spell.
 * Updraft - A basic spell that can lift objects using wind. Skilled practitioners can briefly make someone fly with this spell.
 * Wind Blade - A beginner-level wind spell that a single blade of wind that is very sharp.
 * Wind Blades - It creates a barrage of sharp wind blades of to cut the enemy.
 * Wind Blast - A spell that unleashes a ball of wind.
 * Wind Sphere - A beginner-level offensive spell that creates a clod of hardened wind.
 * Wind Wall - A barrier comprised of wind the flows in all directions.

Lightning Magic

 * Thunder Hammer – An advanced level spell that unleashes a single massive bolt of lightning. It can be fractured and spread over a much wider area.
 * Thunderlord's Judgement - The most powerful lighting magic in existence. It creates six spheres of lighting that encircle an enemy then connect to each other to a ring of lighting then forming a larger sphere at the center of the ring, which electrifies the enemy while preventing them from escaping.

Water Magic

 * Appraise Liquid - A support spell that judges and senses the qualities of any water.
 * Liquid Rampart - It produces barriers of water.
 * Rupture - An intermediate-level spell that gathers water from the atmosphere, compresses it, and shoots it out as a high-speed cleaver. It's possible to reduce the mana consumption of the Spell by using an available water source, rather than gathering water from the atmosphere.
 * Tidal Wave - A high ranked spell which can create a huge wave to crush the enemies. For an ordinary magic-user, it would only be a tsunami around ten to twenty meters, squarely. A skilled mage can create a tsunami with a width of 150 meters and height of 100 meters.

Ice Magic

 * Crystal Coffin - A high-level spell that freezes a targeted person.
 * Glacial Sleet - It creates needles of ice to attack the enemy.
 * Frost Purgatory - The strongest ice spell in existence. It freezes anything in its surrounding within a 50-meter dimension. Anything in the affected area will be unable to resist.

Strengthening Magic

 * Bonecrusher - A spell that wraps the caster's weapon with mana and strengthens their attack.
 * Eternal Severance - A spell that wraps the caster's weapon with mana and strengthens their attack.
 * Herculean Might - A spell that envelops the user in body strengthening magic, thus strengthening their physical attributes, attack power and defensive capabilities.

Unknown

 * Celestial Path – A spell that activates the pedestal at the Holy Church in the Divine Mountain. It acts like cable car and carries the occupants from the temple to the Royal Palace.
 * Hymn of Ruin - A powerful spell that dulls the target’s movements and saps their strength. Unlike most spells that required a magic circle, it can only be activated by multiple bishops singing in tandem.

= Ancient Magic =

Gravity Magic

 * Asura - A spell that creates a black hole up to 500 meters in diameter, which can be smashed into the enemy.
 * Fluctuator - A spell that regulates the gravity of anything one touches.
 * Heavensfall - A spell which forms a black hole that is four meters in diameter. It can also change the gravitational orientation of its target.
 * Spatial Severance - A defensive spell that summons a black hole to absorb any incoming spells and attacks. It can be used to redirect any attacks it absorbs

Spatial Magic

 * Cosmic Rift - A spell that connects two separate points in space and forms a gate.
 * Illusion Cage - Spatial magic that locks a section of space in place. It can be used as both a barrier, and as a means of capturing a target, but it requires a lot of mana to be used.
 * Void Fissure - Spatial magic that forcibly contracts, then rapidly expands space in a certain area. The resulting shockwaves cause explosions that can't be defended by regular means.
 * Void Shatter - Spatial magic that splits space along the lines that Yue defines and cuts anything caught along them.

Restoration Magic

 * Revival Reversal - Restoration magic that reproduces the wounds and destruction that an object once received in the past. Although not direct or indirect, if it’s not touched within a radius of less than 3 meters it wouldn’t work, the wounds that can be reproduced are proportional to amount the mana being used.
 * Tetragrammaton - A spell which restores all destruction regardless of whether it was organic or inorganic matter.

Spirit Magic

 * Adhesion - A spell that allows the user to tie a soul to any form or object.
 * Binding - A spell to tie a soul to the realm and keep it from deteriorating.
 * Soul Link - A spell to converse with people who are just souls. It is like “Telepathy”.

= Compound Magic =


 * Blizzard – A composite spell of the intermediate-level wind spell Tempest Flash and the strongest ice spell, Frost Purgatory. It summons a tornado of snow and ice that lowers the temperature to near freezing.
 * Draconic Thunder - A composite spell that combines the spell "Thunder Hammer" and gravity magic to summon a dragon made of lightning.
 * Five Heavenly Dragons - Magic that summons the extremely powerful five elemental dragons (Thunder, Azure/Flame, Storm, Ice, Earth) simultaneously.
 * Flurry Waltz - A composite spell using the wind spell "Air Cannon" and gravity magic. It creates balls of wind to bombard the enemy while being freely manipulated due to gravity magic. Additionally, the gravitational field surrounding them meant anyone struck would be continually spun around the ball until the spell vanished. Then, once they were crucified in the air, the opponent would be vulnerable to other attacks.
 * Frost Wyrm - A compound of ice magic and gravity magic to form a frost worm.
 * Lava Burst - An advanced-level composite spell that combined earth and fire magic. Clods of earth would rise from the ground and coalesce into boulders, which were then engulfed in superheated flames and burst apart into chunks of lava that rained down over a given area.
 * Sapphire Serpent - A composite spell that combines the fire spell "Azure Blaze" and gravity magic to create a dragon made of blue fire.
 * Stone Wyvern - A compound of earth magic and gravity magic to form a stone wyvern.
 * Storm Serpent - A composite spell of wind magic and gravity magic to form a dragon made of wind blades.